Escapist
The Escapist is a master of misdirection, agility, and theatrical flair. Their magic and skill are focused on slipping free from danger, evading attacks, and turning escape into performance. Every gesture, step, and flick of the wrist is calculated to confound opponents and control the battlefield, making them unpredictable and elusive. Through rigorous training, quick thinking, and minor thaumaturgy, Escapists turn every threat into an opportunity to amaze, disappear, or vanish into safety—leaving their foes bewildered and their audience captivated.
Level 3
Slip through
At 3rd level, you have learned to move like water through a crowd, a battlefield, or a trap-laden dungeon.
As a bonus action, you can spend 1 Appetance to move up to half your speed. During this movement:
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You can move through creatures’ spaces as if they were difficult terrain.
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You have advantage on Dexterity (Acrobatics) or Strength (Athletics) checks to escape restraints, grapple, or squeeze through tight spaces.
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Any creature that attempts to make an opportunity attack against you during this movement does so with disadvantage.
Level 7
Cloak Flourish
At 7th level when a creature you can see hits you with an attack, you may use your reaction and spend 1 Appetance to whip your cloak in a burst of illusion.
You may reduce the damage you take by 1d6 + your spellcasting ability modifier.
In addition you become invisible you may immediately move up to 10 feet without provoking opportunity attacks.
You have a number of uses equal to your Proficiency Bonus, and regain all uses on a Long Rest.